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Blender pes 2013
Blender pes 2013













blender pes 2013

blender pes 2013 blender pes 2013

if i’m gonna get into law school i don’t need some dumb video of me popping up online.PES 2013 Face/Hair Modifier Tool v1.4 for Blender 2.67 Preview: he doesn’t look convinced, let alone less irritated. “no! it was never on, i was just messing around.” the first voice is a little higher pitched, obviously lying. “that thing isn’t on, right?” he points at the camera. tall, handsome enough, but good looks soured by the frown he wears on his face. the boy called jungmo takes up the doorframe soon enough. it’s a bedroom, messiness increasingly obvious as the upside down shot manages to focus in on the entrance. were you making another stupid mockumentary? delete it right now or i’ll- you’ll be sorry!” the camera is dropped on something soft, bouncing once before settling upside down. “delete that, whatever it is! you know i don’t like when you film me. “nothing!” the first voice cries, faux accept dropped and breathless from flight. there’s the sound of running feet, two sets. “what do you think you’re doing?!” jungmo’s voice sounds annoyed, just short of angry.– ‘if texture format is DDS read directly DDS data, no converting to DDS (that will save time for you) and create textures under temp folder with ‘corresponding texture ID (0x27.)’ – ‘if texture format is TGA or PNG convert them to DDS (this process take a little time) and create textures under temp folder with ‘corresponding texture ID (0x27.)’

#Blender pes 2013 code

1- Watch the 2 tutorials with carefully before anything to do…Ģ- This script is ‘beta’ version and it includes over 2500 code lines so far, of course there are some small bugs, need some little improvements, thats why i would not suggest that for newbie/beginner makers, ‘only professional advise,critics,bug report would welcome.’ģ- Be careful when you assigning/loading textures, %90 script errors about the textures,(choose right format,exact file path,saving before process)(texture filepath/filename must be ‘English characters’ only, no special characters)Ĥ- Just keep in mind, if u see black textures in game, try to decrease texture filesize less than 1MB…ĥ- You can see warning/info messages in Blender with using dos console, click ‘Toggle System Console’ in Blender ‘Help’ menu, you can following process/informations with using blender console…Ħ- Uncheck ‘Remap Relative’ option in the menu of left side when saving your *.blend file.ħ- Make sure all image files saved before converting to DDS.Ĩ- Make sure all image files converting to DDS and created under temp folder before Exporting process.ĩ- Default output folder is ‘C:’, if you dont select any output path, files will export to ‘C:’ root directory.ġ0- Sometimes script may give a warning message when exporting, check out all model parts and textures before exporting, so if script says warning like ‘…… file using another application….’ dont worry and try export again, it will export it at second try…ġ1- I would suggest add staff elements lastly (guards,cameraman,boxes etc.), thats will saving time for you because script is calculating each mesh triangle when exporting, so there are 75000 triangles for staff elements, if u add them firstly, script is trying 75000 x calculate when exporting at every time, that will waste time, thats why i would not suggest that…ġ2- I would suggest use TGA (Targa) format for alpha textures, it supports alpha channel and it ‘keeps all color information’, PNG uses layer transparency instead of alpha channel and ‘it removes color informations’.ġ3- You can use directly DDS textures with using NVIDIA DDS Plugin for Photoshop, but nevertheless click DDS convert before exporting, because DDS convert function is working like that:















Blender pes 2013